Monday, June 22, 2009

Next steps

From our interaction today, we learned that there are a few things that are needed:

- Road signs, building signs, to help orient people in Budworm
- The students will likely need a "guided tour" their first time in Budworm, so that they can be successful picking things up, finding articles, moving and flying from one building or space to another
- Wendy suggested that students will need to know what and how they can pick objects up - so, the microscope, the slides, the note on the desk beside the computer
- Leslie, minimizing superfluous details (i.e., why is the truck here, can I drive it, what is the relevance to the simulation?)
- Can I sit here? Why or why not?
- Heather, there needs to be concrete, structured tasks for every visit, so "go to the Mayor's office, and do these three things"

2 comments:

  1. So, the students will need more support and direction in the beginning, and this can fade as they become more attuned to the environment and get involved in their group tasks... So, a gradual approach with more structure and support first days in, and then less as they take on their roles and tasks in the game

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  2. Good things to think about and incorporate in the design.

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